Axus

Ancient Wonders, New Challenges

Axus is a fantasy world rife with wonder and peril. While humans and elfs and orcs—and stranger things besides—vie for power and riches, creatures from another Realm—things called fiends—rise to threaten their existence.

The setting is more Warhammer than Middle–earth. Life can be harsh, but—with hard work and a bit of luck—also rewarding. Magic is a tool, like conventional weapons in our reality: though the power is seductive, it is not an inherently corrupting influence.

Gods are abstract and unknowable. Instead, mortals worship saints and spirits—the souls of mortal ancestors and forces of nature, respectively. Such beings serve as conduits between the mortal world and the ineffable realm of deities.

The lands of Axus enjoy diverse geography, culture, and history. The standard fantasy races are tweaked to freshen them up and create new dynamics: elfs are creatures of passion in the mold of grand and terrible fey; dwarfs are elemental beings literally born from stone; orcs are a gruff yet sentimental people; and trolls are things warped by generations of delving into dark magics. Humans, comparative latecomers to this land, are divided into four main cultural groups: the Antaran clans; Okkotaller malcontents; the Serrelander baronies; and mystic Virstokki seafarers.

More will be revealed in the future.